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用MFC制作程序启动LOGO

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新建mfc工程,把制作好的logo位图添加的资源中去,资源ID号设置为IDB_SPLASH。

新建类CSplashWnd,

#pragma once
#include "afxwin.h"

class CSplashWnd :
	public CWnd
{
public:
	CSplashWnd(void);
	~CSplashWnd(void);
	CBitmap m_bitmap;
	static void ShowSplashScreen(CWnd* pParentWnd = NULL);
protected:
	BOOL Create(CWnd* pParentWnd = NULL);	
	static CSplashWnd* c_pSplashWnd;
public:
	DECLARE_MESSAGE_MAP()
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnPaint();
	afx_msg void OnTimer(UINT_PTR nIDEvent);
};

为各成员函数添加代码:

#include "StdAfx.h"
#include "SplashWnd.h"
#include "resource.h"

CSplashWnd* CSplashWnd::c_pSplashWnd;

BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
	ON_WM_CREATE()
	ON_WM_PAINT()
	ON_WM_TIMER()
END_MESSAGE_MAP()

CSplashWnd::CSplashWnd(void)
/*: c_pSplashWnd(NULL)*/
{
}

CSplashWnd::~CSplashWnd(void)
{
}

void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd)
{
	c_pSplashWnd = new CSplashWnd;
	if (!c_pSplashWnd->Create(pParentWnd))
		delete c_pSplashWnd;
	else
		c_pSplashWnd->UpdateWindow();
}

BOOL CSplashWnd::Create(CWnd* pParentWnd)
{
	if (!m_bitmap.LoadBitmap(IDB_SPLASH))	/*加载位图资源,需在资源文件中添加*/
		return FALSE;

	BITMAP bm;
	m_bitmap.GetBitmap(&bm);

	return CreateEx(0,
		AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
		NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
	return 0;
}

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CWnd::OnCreate(lpCreateStruct) == -1)
		return -1;

	// TODO:  在此添加您专用的创建代码
	// Center the window.
	CenterWindow();

	// Set a timer to destroy the splash screen.
	SetTimer(1, 1000, NULL);				/*设置消隐时间*/

	return 0;
}

void CSplashWnd::OnPaint()
{
	CPaintDC dc(this); // device context for painting
	// TODO: 在此处添加消息处理程序代码
	// 不为绘图消息调用 CWnd::OnPaint()
	CDC dcImage;
	if (!dcImage.CreateCompatibleDC(&dc))
		return;

	BITMAP bm;
	m_bitmap.GetBitmap(&bm);

	// Paint the image.
	CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
	dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
	dcImage.SelectObject(pOldBitmap);
}

void CSplashWnd::OnTimer(UINT_PTR nIDEvent)
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
	DestroyWindow();
	AfxGetMainWnd()->UpdateWindow();

	CWnd::OnTimer(nIDEvent);
}

其中消隐时间的设置为你喜欢的数值。

接下来,只需在MFC工程中的CMainFrame类中添加函数OnCreate,并在函数定义中添加语句CSplashWnd::ShowSplashScreen(this);

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;

	// TODO:  在此添加您专用的创建代码
	CSplashWnd::ShowSplashScreen(this);

	return 0;
}

原文:http://blog.csdn.net/yang_xian521/article/details/7322619#